Part 1:... Excessively Quiet
This level is exceptionally dull, making it hard to see. In the event that you are struggling with seeing, turn up the splendor in the sound/video part of the beginning menu. You can likewise utilize your night vision by squeezing left on the D-cushion.
You start this level on top of a precipice with a 46 ammunition expert sharpshooter rifle, 96 ammunition magnum, and run. Subsequent to strolling along the edge of a bluff, you will go to one side and come to the primary arrangement of foes; two resting Grunts and an Elite minor with his back towards you. Jun cautions you of them not long before you turn the corner. This Elite has been customized to be extremely inattentive, and won't see or hear you as long as you stay behind him. Stroll up straightforwardly behind him and press the passed on guard to kill him, then kill the dozing Grunts with headshots or skirmish assaults. Where the Grunts rested, the way parts into a vertical and descending course. You ought to follow the top way since it will permit you to stay away from and at last flank the adversaries on the lower way briefly.
The upper course will lead you to a key killing point over the foe settlement beneath. There is a wellbeing unit, attack rifle, and multi dimensional image protection capacity here. Get behind the huge stone to one side for cover and study the region in front of you. The objectives that you ought to be searching for are four Elite officers and an Elite spec operations, all outfitted with either needle rifles or center rifles. These are the main Elites in the settlement that you can kill with a solitary marksman rifle headshot .300 blackout Ammo because of their low safeguard limits. They will constantly keep steady over rooftops, however the Elite officers will frequently jetpack between rooftops. Kill these Elites with sharpshooter rifle headshots, involving the stone as cover on the off chance that they bring shoot back.
For starting expert marksmen: When killing these Elites, follow them with your reticule when zoomed in 5x. At the point when they quit moving, zoom into 10x and move the reticule onto their heads. At the point when a spot shows up inside your reticule, fire once to kill them. This will generally influence the other Elite officers and Elite spec operations to bring fire back. They are furnished with exact weapons, so represent a danger even at this distance. When they start terminating upon you, return to the wellbeing of the stone for cover. At the point when they briefly quit giving, move a limited quantity out of cover, barely enough that you can shoot them without uncovering your whole body. Rehash these means until you have killed the foes in general. On the off chance that it is excessively difficult for you to accomplish expert sharpshooter rifle headshots, two body shots will kill these Elites too.
Presently it is the ideal opportunity for you to wipe out the foes that you skirted previously. This isn't totally fundamental since they will seldom go after you from behind, however I individual favor killing every one of the foes in a level as opposed to skipping them. Drop down to the lower way back you the manner in which you came from until you arrive at a short, wide, and level bested rock. In front of you, there are three Grunts, one Jackal, and an Elite ultra. Utilize the stone as cover to kill the Grunts and Jackal when they come in range. When the Elite remaining parts just, run past the stone and trade your expert marksman rifle for the nearest plasma gun. Involving any of the accessible rocks as cover, daze and kill the Elite with your plasma gun and magnum.